// Handle user input and other events
// Render game Render();
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Instead of an Enemy being a type of MovableObject , an Enemy has a MovementComponent , a HealthComponent , and an AIComponent . This allows developers to mix and match behaviors without rewriting base classes. // Handle user input and other events //
: Define the repetitive action players will take (e.g., jump, shoot, or collect). and by the mid-2000s
// Update game logic and state
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