Dbfz Hitbox Viewer Exclusive

// Iterate through entities for (int i = 0; i < 2; i++) // P1 and P2 Entity* entity = GetEntity(i);

Visualizing frame-by-frame data to find gaps in "gapless" blockstrings. Anti-Air Accuracy: dbfz hitbox viewer exclusive

| Feature | Benefit | |---------|---------| | | Turn hitboxes on/off mid-match (local vs. CPU) | | Color coding | Red = hitbox, Green = hurtbox, Blue = invincible/projectile | | Frame-step controls | Advance 1 frame at a time to analyze startup/active/recovery | | Save states | Capture exact positions for setup replication | | Character-specific overlays | View how UI Goku’s 2M or Z Broly’s armor actually works | // Iterate through entities for (int i =

The areas where your character is vulnerable to being hit. Green = hurtbox

if (!entity