The workflow for transferring a custom face from Virt-a-Mate (VaM) is a multi-step process that typically uses Daz Studio
Working on a new model using FaceGen. The skin detail is coming along, but I’m struggling to get the eye area to look natural after the G2 conversion. Current Setup: FaceGen Artist Pro -> Daz Studio -> VaM. The Issue: Seeing some texture stretching on the lids. facegen to vam
The most effective method for transferring FaceGen data to VAM is not mesh replacement, but (shape transfer). This involves using the FaceGen mesh as a "donor" to shape the native VAM head. The workflow for transferring a custom face from
: Use a photo editor to clean up the FaceGen diffuse map. Focus on the chin, lips, and eyelids where AI generation often fails. The Issue: Seeing some texture stretching on the lids