, the choice of language is more than a simple menu setting; it is a fundamental pillar of the game’s identity and atmosphere. Developed by Sucker Punch Productions
Jin’s response came, softer than in the other dubs. "Ekasi… ek ya wenkiki an. Kamuy utar ek koro." "Elder… I am a ghost. The gods have made me this." ghost of tsushima directors cut language packs
In the quiet of the Golden Temple, Jin sat before a flickering candle. To the monks, he was the Ghost—a shadow of vengeance. But in his own mind, his identity felt as fluid as the mist on the shores of Iki Island. He reached into a small wooden lacquer box, pulling out a set of ancient, inscribed stones—the "Voice Charms." He held the first stone, inscribed with the kanji for , the choice of language is more than
A voiceover began. It was not Jin’s voice, but the narrator of the director’s commentary. The game's creative director, Nate Fox. Kamuy utar ek koro
Text support is generally broader than audio support. In addition to the languages listed above, the game supports: