Green Lantern Java Game 320x240 Upd |verified| Jun 2026

if (gameState == 0) // Menu Screen g.setColor(0, 255, 0); g.setFont(titleFont); g.drawString("GREEN LANTERN", 160, 40, Graphics.HCENTER); g.setColor(100, 255, 100); g.setFont(textFont); g.drawString("Press any key", 160, 120, Graphics.HCENTER); g.drawString("Defeat Sinestro", 160, 150, Graphics.HCENTER); g.drawString("Protect Oa", 160, 180, Graphics.HCENTER); // Green Lantern symbol g.setColor(0, 180, 0); g.fillArc(130, 80, 60, 60, 0, 360); g.setColor(0, 0, 0); g.fillArc(140, 90, 40, 40, 0, 360);

if (gameState == 5) // Game Over return; green lantern java game 320x240 upd

return;

This Green Lantern Java ME build aims for retro-feel action at 320×240 while staying performant on older phones. If you want, I can: if (gameState == 0) // Menu Screen g