The wolves struck suddenly, a rush of motion and sound. The livestock met them with stubborn force: baring tusks, butting with armored flanks, stomping like miniature boulders. Rurik jammed his heels into Tallow’s sides and drove the buck into the teeth of the attack. There was a poetry to it — the livestock’s bulk absorbed and dispersed, while kobold riders quirked away at the edges to prod and poke and lift a poisoned fang away.

So polish your tiny lance. Feed your giant weasel. And if you ever see a game advertised with the letters "KLE" in the description, ask for an invitation immediately. Just be ready to muck out the beetle stalls first.

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  1. Kobold Livestock Knights Exclusive !!better!! Official

    The wolves struck suddenly, a rush of motion and sound. The livestock met them with stubborn force: baring tusks, butting with armored flanks, stomping like miniature boulders. Rurik jammed his heels into Tallow’s sides and drove the buck into the teeth of the attack. There was a poetry to it — the livestock’s bulk absorbed and dispersed, while kobold riders quirked away at the edges to prod and poke and lift a poisoned fang away.

    So polish your tiny lance. Feed your giant weasel. And if you ever see a game advertised with the letters "KLE" in the description, ask for an invitation immediately. Just be ready to muck out the beetle stalls first. kobold livestock knights exclusive

    • This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.

      To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.

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