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: Progress often requires the acquisition of specific items. The timing of "gifting" these items is critical, as certain scenes only trigger during specific times of the day (Morning, Afternoon, Evening). Economic Loop

: Progression sometimes relies on purchasing optional items and gifting them to characters at the correct time of day to trigger unique events. Where to Follow the Development living with vicky v07 by stannystanny better

However, the original version, while brilliant, came with certain friction points: slow progression, repetitive tasks, and occasional AI pathfinding issues. : Progress often requires the acquisition of specific items