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Morph Target Animation New Jun 2026

outputVertices[vertexIdx].position = finalPos;

Practical tip: sculpt blendshapes in local space (moving vertex positions relative to base) and verify results by exporting deltas rather than re-targeting absolute positions. morph target animation new

: A dedicated viewer has been added to visualize all morph targets on a character at once, allowing for intensity adjustments via weight sliders. outputVertices[vertexIdx]

Here are the general steps involved in creating a morph target animation: outputVertices[vertexIdx].position = finalPos