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: The game was a commercial hit, selling over one million copies . Reception : Critics from IGN and GameSpot
: The game retells the events between the first and second tournaments, allowing fans to interact with icons like Reptile, Baraka, and Goro in ways a standard fighter couldn't.
"No second player," Kung Lao said. "You never had a friend over."
for your Nintendo GameCube, you’ve likely run into a frustrating wall of silence. There’s a good reason for that:
: Includes free-running movement, environmental fatalities, and "Multalities".
But the moment they slid the disc in, the console hummed a deep, guttural "Get over here!" The room warped. Couch cushions became stone altars. The TV stretched into a portal.
| Aspect | Reception | |--------|------------| | Combat | Solid, but repetitious near the end | | Co-op | Excellent — one of the best beat ’em ups on GameCube | | Story | Surprisingly faithful to MKII lore | | Camera | Fixed with occasional tricky angles | | Platforming | Awkward (jump detection imprecise) | | Replay value | Low after unlocking MKII and all fatalities |
Mortal Kombat: Shaolin Monks was never officially released for the Nintendo GameCube