Multiversus Frame Data (2026)
: The window during which the attack’s hitbox is "live" and capable of dealing damage or knockback. Moves with long active windows are excellent for catching opponents who dodge prematurely.
A significant point of contention in the community is the shift in game speed between the Open Beta and the full relaunch. Using Frame Data - Dustloop Wiki Multiversus Frame Data
Startup Frames: These are the frames at the beginning of an animation before the hitbox becomes active. If Shaggy’s side-special has a long startup, a faster character like Arya Stark can "stuff" the move with a quicker jab. : The window during which the attack’s hitbox
This standard allows players to measure interactions with surgical precision. When a player presses an attack button, the game initiates a sequence of events measured in these frames. This measurement strips away the visual noise of the game—Bugs Bunny’s carrot swings or Superman’s punches—and reduces them to raw numbers. By quantifying actions in frames, players can determine the "speed" of an attack not by feel, but by fact. Using Frame Data - Dustloop Wiki Startup Frames:
Here is a deep dive into the invisible clockwork that runs every match in MultiVersus 1. The Basics: What Exactly is a "Frame"? Like most modern fighting games, MultiVersus runs at 60 frames per second (FPS)