private IEnumerator PerformAttack()

The sweet spot is . Just slightly slower than the human reflex arc. That way, when the Opposer blocks your swing, you know you weren't fast enough. And when you finally land that hit, the victory is earned.

if (hit.transform == player

private void InvestigateBehavior()

If a player’s hand gets stuck in a wall, the physics engine might overcompensate and "launch" the player. Adding a distance check that teleports the hand back to the controller if they get too far apart is a common fix. Final Thoughts

If you meant a about an "opposer" in VR (e.g., haptic opposition, social opposition, or virtual antagonist), please provide the title or authors.

if (other.CompareTag("Player"))