Phun: Algodoo //free\\
The story begins in 2007 at Umeå University in Sweden. A master's student in Physics, Emil Ernerfeldt, wanted to create a piece of software that was equal parts educational tool and addictive toy. His goal was to allow users to draw shapes, hinges, chains, and motors with a mouse, then watch those objects react to gravity, friction, and restitution in real-time.
In late 2008, Emil Ernerfeldt teamed up with a company called Algoryx Simulation (now well-known for their physics engine, AGX Dynamics). Algoryx saw the potential in Phun but needed to rebrand and professionalize the product for educational markets. phun algodoo
Before Algodoo, there was — a 2D physics sandbox where creativity met realistic simulation. Launched in 2008, Phun let users draw shapes, motors, springs, and hinges, all reacting with real-time gravity, friction, and collisions. It was playful, intuitive, and chaotic in the best way. The story begins in 2007 at Umeå University in Sweden
Phun Algodoo has a wide range of applications in education, from primary school to higher education. Some examples include: In late 2008, Emil Ernerfeldt teamed up with
is a unique 2D physics sandbox software. It allows you to create, explore, and experiment with physics simulations using simple drawing tools. Originally called "Phun," it was developed by Emil Ernerfeldt and later spun off into a commercial product (though it is now free for personal use).
The software's history is a timeline of rapid growth and professional refinement: