# From the "Porry Ro Ghoul Script" runtime player.kagune_type = "Rinkaku" player.wand_core = "Phoenix feather" sync_level = player.synchronize(rc_cells=250, mana=180)
:
| Aspect | Description | |--------|-------------| | | Provides a reusable, extensible framework for creating a “Ghoul” NPC (or any other hostile entity) in Roblox games. It handles spawning, AI state‑machines, animation control, health management, and optional custom abilities (e.g., a “scream” AoE, dash, or spawn‑minions). | | Scope | Core – AI, health, damage, animation. Optional – UI feedback, sound effects, networking helpers. | | Target Audience | Roblox developers who want a plug‑and‑play enemy that can be customized without rewriting the whole AI loop. | | License | MIT (feel free to modify, redistribute, and use in commercial games). |
# From the "Porry Ro Ghoul Script" runtime player.kagune_type = "Rinkaku" player.wand_core = "Phoenix feather" sync_level = player.synchronize(rc_cells=250, mana=180)
:
| Aspect | Description | |--------|-------------| | | Provides a reusable, extensible framework for creating a “Ghoul” NPC (or any other hostile entity) in Roblox games. It handles spawning, AI state‑machines, animation control, health management, and optional custom abilities (e.g., a “scream” AoE, dash, or spawn‑minions). | | Scope | Core – AI, health, damage, animation. Optional – UI feedback, sound effects, networking helpers. | | Target Audience | Roblox developers who want a plug‑and‑play enemy that can be customized without rewriting the whole AI loop. | | License | MIT (feel free to modify, redistribute, and use in commercial games). |