Why do artists turn to ?
The biggest sin of Maya rigid bodies is the "glue" problem: you shoot a ball at a pillar, and the whole pillar slides away like a single Lego block.
The shelf tools are straightforward. You can go from a solid cube to a crumbling wall in just a few clicks.
Unlike Maya’s native Bullet solver (which is excellent for general rigid bodies but heavy for massive scenes), the PDI solver is optimized for progressive collapse . It handles:
Why do artists turn to ?
The biggest sin of Maya rigid bodies is the "glue" problem: you shoot a ball at a pillar, and the whole pillar slides away like a single Lego block. pulldownit maya
The shelf tools are straightforward. You can go from a solid cube to a crumbling wall in just a few clicks. Why do artists turn to
Unlike Maya’s native Bullet solver (which is excellent for general rigid bodies but heavy for massive scenes), the PDI solver is optimized for progressive collapse . It handles: pulldownit maya