Use proportional-derivative (PD) controllers to help the ragdoll "stand" and rebalance after an impact, similar to the Realistic Ragdoll Sandbox Targeted Reaching:
In a combat game, a "hit" must feel impactful. Standard collision detection often fails when high-velocity collisions occur between limbs. A better system requires: ragdoll hit github better
: Projects like Hairibar.Ragdoll synchronize a visible mesh with an invisible physics hierarchy, ensuring that even when a character is hit, its movements remain grounded in the game's physical world. ragdoll hit github better
Use proportional-derivative (PD) controllers to help the ragdoll "stand" and rebalance after an impact, similar to the Realistic Ragdoll Sandbox Targeted Reaching:
In a combat game, a "hit" must feel impactful. Standard collision detection often fails when high-velocity collisions occur between limbs. A better system requires:
: Projects like Hairibar.Ragdoll synchronize a visible mesh with an invisible physics hierarchy, ensuring that even when a character is hit, its movements remain grounded in the game's physical world.