Suikoden II, released in 1998 (Japan) and 1999 (West) for the PlayStation, is widely regarded as one of the best examples of 1990s JRPG design: deep political storytelling, a large playable roster, memorable characters, and interconnected systems (base-building, rune magic, large-scale battles). This essay organizes the game’s many characters, mechanics, and narrative elements into a clear “tiered” evaluation that balances mechanical usefulness, narrative importance, and lasting fan appeal. The goal is not to present a single objective ranking but to offer a useful framework for players—new and returning—to think about which characters and systems matter most for different playstyles and appreciation of the game.
Which character do you think is in the current Suikoden 2 meta? suikoden+2+tier+list
| Character | Notes | |-----------|-------| | | Fast, high TECH. But no rune slots hurts. Still decent with a Double-Beat rune (if hacked in). | | Tir McDohl (transfer from Suikoden 1) | Soul Eater is powerful, but only if you grinded in S1. Falls off slightly without good rune setup. | | Millie | Good MAG, but random rune affinity (can fail spells). | | Futch | Balanced stats, gets Bright Shield optional scene. | | Tengaar | High STR, but slow. | | Kinnison (with Shiro) | Wolf + hunter combo. Good physical damage. | | Gadget (robot) | High defense, thunder attacks. Slow but tanky. | | Sigfried (unicorn) | Can heal, decent damage. But takes a party slot like a human. | | Bob (werewolf) | Transform ability → high damage. No rune slots in human form though. | Suikoden II, released in 1998 (Japan) and 1999