Savage / Stevens model 94
94B, 94C, 94BT, 107B,107C, 107BT
12, 16. 20, 28, gauge & 410
The illustration shown below was scanned off a Savage factory parts list, using factory reference numbers, which are converted to factory part numbers. This is important as about all obsolete parts suppliers use ONLY factory or closely associated numbers where ever possible so everyone is on the same page.
Note, for some of the older firearms,
many over 100 years old, the factories never used what we now know as assembly
drawings, but just views of many of the component parts & possibly randomly
placed
as seen below
|
The parts listed below are for your
identification purposes only. The author of this website DOES NOT have any parts. |

The illustrated parts shown here, are from original factory parts list of about 1950 & use factory party numbers
In this mod, the core mechanics of SWAT 4 remain intact:
: This mod for the base game focuses on wave-based survival. It allows servers to spawn a nearly unlimited number of suspects on any map, far exceeding the original engine's limits. By changing suspect archetypes to melee-focused "crazed" enemies, players can simulate a zombie outbreak scenario where movement and room clearing become life-or-death challenges. swat 4 zombie mod
Conclusion A great SWAT 4 zombie mod blends the methodical tension of tactical police operations with the panic and unpredictability of zombie survival. Success depends on preserving the core SWAT mechanics, introducing varied enemy types, pacing escalation through smart spawning, and polishing audio/visual cues. With careful balance, thoughtful level design, and strong community testing, a zombie mod can become a memorable transformation of SWAT 4, offering both tense co‑op survival runs and replayable mission campaigns. In this mod, the core mechanics of SWAT
: A specific game mode often found in modern tactical modpacks (like those for SWAT 4's successor, Ready or Not Conclusion A great SWAT 4 zombie mod blends
In the mod, enemy AI (terrorists, gang members, etc.) are replaced with “Zeds” – shambling, moaning, bullet-spongy zombies. Here’s what makes it special:
, which replaces standard AI with sprinting "zombies" that ignore self-preservation to rush the player. Biohazard Mod
Note that extractors for guns made prior to 1950 were
.435 wide at the top, while the later ones were .308.
C
opyright 2005 - 2020
LeeRoy Wisner with credit given for original illustrations. All
Rights Reserved
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Originated 11-03-2005 Last updated
11-08-2020