Teknosam | 2 0 Serious Sam 20
In most engines of the era, rendering 50 complex AI entities on screen would cause significant frame-rate drops. The Serious Engine was architected specifically to circumvent this bottleneck. This technical capability dictated the game design: because the engine could handle hundreds of enemies, the designers were free to create "horde" combat scenarios that were technically impossible in contemporaneous shooters like Medal of Honor or Return to Castle Wolfenstein .
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: Improved ragdolls, realistic blood effects, and persistent enemy corpses. In most engines of the era, rendering 50
