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Conversely, shrink games place the player in a diminished state. Suddenly, a suburban house becomes a treacherous landscape. A standard living room rug becomes a dense jungle, and a sleeping house cat becomes a terrifying boss encounter.
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Should this post include a for a roleplay starter, or would you prefer a list of gameplay mechanics to flesh out the idea? Conversely, shrink games place the player in a
I’ve been a long-time lurker on these forums, and I’m finally ready to share what I’ve been working on. I’ve always felt that the "Growth and Shrink" mechanic is underutilized in mainstream RPGs, so I’m building a game where size isn’t just a cosmetic choice—it’s the core gameplay loop. View forum - Growth and Shrink Games